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Which one Will Rule the Metaverse: Patents and Big Tech?

Which one Will Rule the Metaverse Patents and Big Tech

Patents are being filed for technologies that use the metaverse. And the usual suspects have returned to order everyone about once again.

Just when we thought Web3 might rescue us from complete tech dominance AGAIN, it seems that they are fighting back to dominate the future generation of the internet.

IFI Claims and IALE Tecnologa did an analysis of patent data to find out which companies are patenting which innovations. This kind of progress and technology is likely to power the metaverse of the future.

Big Tech’s Colonization of the Metaverse

The invasion from the metaverse has begun. IFI says, “The metaverse is a planned network of 3D virtual reality worlds that will be linked together. It is an immersive realm that is expected to be the next big thing on the internet.” What is the significance of this? Because it offers up new channels for the spread of social media, commerce, entertainment, and a variety of sectors and experiences.”

IFI Claims’ CEO is Mike Baycroft. “Patents are one of the best ways to figure out who will win a race for a new kind of technology.”

The research shows that innovation in the metaverse is on the rise. “In the last five years, the number of patent applications and grants for inventions related to the metaverse has grown as companies compete for a place on this new stage.” Patent applications can be about anything, from hardware and software to show real goods in a virtual world to 3D projections that don’t require glasses to recognizing human behavior.”

Nike’s CryptoKick sneakers use blockchain to connect the real shoe to its digital version in the metaverse, which is worn by the owner’s digital twin.

IALE Tecnologa’s CEO is Enric Escorsa. “Our study shows that in the last five years, the number of patent applications related to the metaverse has more than quadrupled to more than 2,000 from 842 firms, research institutes, universities, and individual applicants. These applications cover hardware and software for a wide range of technologies.”

Top ten companies with patents related to the metaverse in the last five years:

The Microsoft Technology Licensing Corporation (158 patents)

Samsung Electronics is a company (122)

The company Magic Leap, Inc. (109)

IBM is a company (71)

The Disney Company (40)

Facebook Technologies, L.L.C. (38)

Adobe Systems, Inc. is a company (31)

Verizon License and Patent Corporation (30)

Intel Corporation (27)

Inc. Snap (27)

Microsoft

Based on the analysis, Microsoft’s efforts to control the metaverse through patents have been the most important in the past five years. Their contract is with Al, who is an expert in holographic enhancement, human memory, virtual assistants that work in augmented reality, and many other things.

The article says that Microsoft has made it clear that it wants to put money into metaverse technology. They said earlier this year that they would buy Activision Blizzard. Activision Blizzard makes games like Call of Duty, which is the best-selling video game series of all time. They lost an estimated $70 billion on the deal. Microsoft said that they want to be part of the “building blocks for the metaverse.”

The things that patents protect

Some of the patents that the top ten companies want are for virtual and augmented reality, optical systems and heads-up displays, 3D projections, blockchain technology, machine learning, computer graphics, neural network models, pattern and image recognition, holographic augmentation, e-commerce, network security, and data processing.

Cryptocurrency is also important for new ideas and economics in the metaverse.

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