After profile photos, NFT developers expanded into the gaming industry with limited success in integrating into gamer culture.
On the other hand, Thomas Webb, founder of WorldWide Webb, believes that sentiment is moving.
At this year’s NFT Paris, Webb stated, “the real challenge for us is going to be showing gamers that NFT games aren’t just about minting and staking and yield farming; actually, they’re about competing, collaborating, taking on challenges and earning from that.”
It is not difficult to determine how the gaming community feels about the inclusion of jpegs.
When GSC Game World announced that NFTs would be added to S.T.A.L.K.E.R. 2, many criticized the developer for jumping on a trend. The Ukrainian developers ultimately halted the launch, informing supporters, “based on the feedback we received we’ve made a decision to cancel anything NFT-related.”
Ubisoft suffered a similar backlash in 2021 after deciding to implement in-game NFTs on the Quartz Tezos-based platform. Despite the criticism, the company’s technical director for blockchain noted, “It is a major transformation that will take time.”
What is WorldWide Webb?
Around one million Ethereum NFT avatars are supported via the entirely online and browser-based WorldWide Webb. By connecting their Ethereum wallet, users can utilize their NFT avatars from popular collections such as the Bored Ape Yacht Club, CryptoPunks, Doodles, Cool Cats, and Deadfellaz.
Each supported avatar is turned into a 2D pixel character that the user owns and controls, communicating or engaging in combat with other players and facing a variety of bosses.
Webb is not the only person who is optimistic about the future of NFT gaming. The project has acquired $10 million in series A funding from Pantera Capital, the first outside funding round since the game’s initial release in 2020.
Content Source: decrypt.co